GGZiron's Time System
A downloadable asset pack
GGZiron's Time System v.1.0.0
Engine: RPG Maker MZ
Can it work for MV? Probably can, if the registered plugin commands are removed from the code and one sets timers only via script calls. But didn’t test myself, can’t guarantee it would work even then. And even if it work, would be much harder to use.
Introduction
The idea to create timer was given to me by JacSkulls, but I had a thing for timers too, and for awhile, I wanted to create one, even if it's just for my own personal satisfaction. I write for hobby, and sometimes want to do time calculation between timers of different (fictional) cultures. Which is why my timer haves some features that could be seen as odd. For example, it allows setting how many hours a day can have and how many seconds a minute have. From all time units, only the seconds are allowed to be decimals (although when requested via the proper method, they would be rounded), which is exactly because I need time conversion between timers from different cultures. My timer system still relies on heavy eventing to achieve things like in-day tints or rains according the season. But that also means more freedoms for you, to set it as you want. You should look on my demo project how I achieve things, using the timer. Setting events to react according my timer data could require you to be able to write simple comparison and logical operators. You can see more about them here: https://www.w3schools.com/js/js_comparisons.asp This said, my timer have plenty of features. The object that handles the graphics is named Graphic Module, and without creating one, timer values would not be displayed to the player in any way.
So, my timer is complex and configurable timing system, which haves the following features:
- Create configurable timer, via plugin command with long list of parameters. You can do many things with it: fully customizing it, setting triggers that to activate common events as parallel events or as autorun, only single execution per trigger activation. You also can make more than one timer and put relationship between them, so when the one goes, the other goes too.
- Create configurable graphic module, to display the timer. That one is done via plugin command, with overwhelming list of parameters. Fortunately, they have default value, so if you want to test it first, you do not need to input anything given that the needed files are there. For the default graphics of the module, you should thank JacSkulls from RPG Maker forums. He provided them for me. Thank you, Jac!
- Create months. Here, month is not just set of days. It have base days, but also rules which could add-subtract days. Default months don’t have such rules, excluding February, which have according the Gregorian calendar.
- Create triggers, that upon time period change (second, minute, hour, part of the day, day, month, season, year) would activate common event as autorun or parallel process, depending how you set it, and the ability to turn game switch
- Script call, but via plugin command. Yes, that possible. It haves one single parameter, multi text, and it will be evaluated (like the script call text). There, you can use shorter version for some script calls, but as con, it executes on different context (not within event interpreter), some interpreter based methods will not work.
| Published | 2 hours ago |
| Status | In development |
| Category | Assets |
| Author | GGZiron |
| Tags | plugins, rpg-maker-mz, timer |
Download
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