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GGZiron's Time System v.1.2.1


Engine
: RPG Maker MZ

Terms: 

  • GGZiron (Plugin and some graphic assets)

    Free for any projects, Commercial and Non-Commercial. You have to credit the author. My plugin comes with no warranty it will work, and by using it, you agree you are using it on your own risk. You can modify my plugin for own use, but if you publish modification, you must add link to my original script in RPG Maker forums or Itch.io.

    Some of the graphic assets are made by me too. As long you are using them with the Time System and you follow the terms, no need of additional crediting. But if you are going to use for something else that is not connected with my Time System, you have to credit me. To see which graphic file is made by who, look in the text file in the graphics folders.

    Optional: Would like you to pm me, if you publish game with my plugin. If project is commercial, would like free copy of your game. But for set of reasons, I keep those as optional, you can ignore them.

    For questions or troubleshooting, can find me on:


Introduction

The idea to create timer was given to me by JacSkulls, but I had a thing for timers too, and for awhile, I wanted to create one, even if it's just for my own personal satisfaction. I write for hobby, and sometimes want to do time calculation between timers of different (fictional) cultures. Which is why my timer haves some features that could be seen as odd. For example, it allows setting how many hours a day can have and how many seconds a minute have. From all time units, only the seconds are allowed to be decimals (although when requested via the proper method, they would be rounded), which is exactly because I need time conversion between timers from different cultures. My timer system still relies on heavy eventing to achieve things like in-day tints or rains according the season. But that also means more freedoms for you, to set it as you want. You should look on my demo project how I achieve things, using the timer. Setting events to react according my timer data could require you to be able to write simple comparison and logical operators. You can see more about them here:  https://www.w3schools.com/js/js_comparisons.asp
With Time System version 1.2.0, there are new plugin commands that allow you to achieve almost everything my timer offers, without the need of script calls.

Features

My timer have plenty of features. The object that handles the graphics is named Graphic Module, and without creating one, timer values would not be displayed to the player in any way. 

So, my timer is complex and configurable timing system, which haves the following features:

  • Create configurable timer, via plugin command with long list of parameters. You can do many things with it: fully customizing it, setting triggers that to activate common events as parallel events or as autorun, only single execution per trigger activation. You also can make more than one timer and put relationship between them, so when the one goes, the other goes too.

  • Create configurable graphic module, to display the timer. That one is done via plugin command, with overwhelming list of parameters. Fortunately, they have default value, so if you want to test it first, you do not need to input anything given that the needed files are there.  For the default graphics of the module, you should thank JacSkulls from RPG Maker forums. He provided them for me. Thank you, Jac!
        
  • Extract timer data to variable via plugin command.
       
  • Execute timer commands using plugin command.
     
  • Create triggers, that upon time period change (second, minute, hour, part of the day, day, month, season, year) would activate common event as autorun or parallel process, depending how you set it, and the ability to turn game switch.
      
  • Script call, but via plugin command. Yes, that possible. It haves one single parameter, multi text, and it will be evaluated (like the script call text). There, you can use shorter version for some script calls, but as con, it executes on different context (not within event interpreter), some interpreter based methods will not work.
        
  • Now, comes with optional Digital Clock addon, that spawns Digital Clock with clickable buttons and the option to switch between six display modes.
StatusReleased
CategoryAssets
Release date Dec 11, 2020
AuthorGGZiron
Made withRPG Maker
Tagsplugins, RPG Maker MZ, timer

Download

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Click download now to get access to the following files:

Demo 54 MB
Graphic Assets.zip 52 MB
Plugin File: Time System V 1.2.1 38 kB
Plugin File: Digital Clock Addon V 1.1.0 9 kB
Demo Version 1.1.0 (not recomended) 58 MB

Development log

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