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Formation Manager
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Devlog
Version 1.1.6
August 15, 2024
by
GGZiron
Changed "Terms Of Use": Donating for commercial projects no longer required. Those changes apply for the previous versions too. No other changes...
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Version 1.1.5
April 09, 2024
by
GGZiron
Made some fixes to stop actors from getting bonuses they shouldn't when using the VS Core plugin. Also sorted out an issue where backup party members were getting bonuses too. These fixes should cover...
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Known Bug
March 27, 2024
by
GGZiron
A recent report has highlighted an issue with the Formation Manager plugin not updating the Formation Bonus correctly when the VS Core plugin is also in use. As a consequence, actors may incorrectly b...
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Version 1.1.4
November 02, 2023
by
GGZiron
Fixed error, which causes opening Scene Formation with incorrect index, which lead to game crash. Scene Formation now makes forced formation validation, when is opening (even if the validation is off)...
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Version 1.1.3
June 27, 2023
by
GGZiron
Fixed an error, which prevents save file to load, if game is saved while the current formation is the default formation...
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Version 1.1.2
March 18, 2023
by
GGZiron
1
The unpleasant delay, when displaying background for first time in the formation scene, now should be fixed. Removed some unneeded semicolons...
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Version 1.1.1
February 01, 2023
by
GGZiron
Minor edit on my code. Minor edits on my documentation...
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Version 1.1.0
January 27, 2023
by
GGZiron
New plugin parameter added: Battle Test Formation. Used only with battle test. More about it in the plugin Parameters. That also means now you should be able to Battle Test your game, using this plugi...
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How to make it work with VisuStella Main Menu Core
December 16, 2022
by
GGZiron
Here I show how to make my "Formation Select" scene to work with VisuStella's Main Menu Core: In your plugin list, open VisuMZ_1_MainMenuCore. Then, in the parameters, you open this: Add new entry, bu...
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Version 1.0.1
December 13, 2022
by
GGZiron
Fixed bug, where my aliased method would not call the original in specific situation, which potentially would cause incompatibility error...
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