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So I do have a question for you Ziron, is it possible to have the default formation set for 2 front and 3 back for every battle like that of Final Fantasy II for the SNES or Final Fantasy IV for the DS, like in the attached image?

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Default formation have all settings the other formations have, except the ID, and the conditional ones, as the default is always visible, is always active, and have no members count restriction. 

Within, you can position them on similar way as in FF IV, and even give atk+ for front line positions, and def+ atk- for backline. But there is no way to switch rows in battle, as you can do in FF IV.  Or make it party be with reversed rows when caught unprepared. Other big minus, backline members would keep their def+, even if all front line members are KO. I didn't set conditions for stat bonuses.  About changing formation in battle, I had attempt, but didn't like the result, and for now, no time to improve it.

@GGZiron At least my game doesn’t have back attacks yet, like Final Fantasy games do lol.

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Hello,

I recently have downloaded your plugin and seem to have found a problem with it. For whatever reason, whenever I make a new formation with its respective settings and descriptions, upon selecting it in the formation window, closing the window, then reopening the formation menu again, the game crashes with the following error message: 

Cannot read property 'isActive' of undefined.

Below is the error messages that the JS devtools give:

rmmz_managers.js:2036 TypeError: Cannot read property 'isActive' of undefined

    at Formations_ScrollWindow.changeSelection (GGZFormationManager.js:2213)

    at Formations_ScrollWindow.select (GGZFormationManager.js:2227)

    at Formations_ScrollWindow.initialize (GGZFormationManager.js:2179)

    at new Formations_ScrollWindow (GGZFormationManager.js:2164)

    at Scene_Formations.createFormationCommandWindow (GGZFormationManager.js:2052)

    at Scene_Formations.createAllWindows (GGZFormationManager.js:1938)

    at Scene_Formations.isReady (GGZFormationManager.js:1927)

    at Function.SceneManager.updateScene (rmmz_managers.js:2105)

    at Function.SceneManager.updateMain (rmmz_managers.js:2063)

    at Function.SceneManager.update (rmmz_managers.js:1942)

Is there something I'm missing here? Any help would be appreciated, thank you!

Hello!

I managed to recreate your error. Is plugin error, not you. Later today I will publish a fix.

Thank you for your report! 

I uploaded new version. It should fix this error.

The plugin dont adapt well for 1920x 1080 res

It is possible to show me with screen shot, what exactly you mean by "don't adapt well"? 

For example in the formations, party members show at top of the rectangle not in center

Also, forgot to ask, did you check the settings? There you can resize a lot of stuff. Otherwise, yes, it indeed doesn't look well on big screen, if default settings used.

Can you recommend me some settings for 1920x1080 resolution? im using 4 characters

No, sorry. I am not using that resolution, and I do not know what else you use with it. 

There are settings for "Window Formation Display", where you should edit the Formation X and Y offsets, so they stay inside the box. Also, would be good idea to increase the window Width, which would in turn decrease the "Transposition Select" window width (the window with the actor names).

Even then, cannot guarantee my formation scene would look good for you, maybe it indeed doesn't. But there are settings to change window proportions, and the X and Y offsets, so you should try them out. 

(+1)

Hi, nice plugin. But it´s collides with ocram plugin.  Do you know why?
With Ocram come the error:

Error
GGZ Formation Manager -> One of the entries in List parameter have incorrect data. Open the console, to see the data that it fails to parse.

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Hello!

Hmm, which of the Ocram plugins conflict with mine? I need to replicate the error to be able to investigate the reason. 

Also, did you try to disable Ocram's plugin, to make sure the error is really because colide, but not incorrect data input?

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I use Visustella Plugins too, but i tried something and it´s collide only with Ocram and your Plugin. IT´s started with ocram_core.
The Error on Devtool:

Uncaught Error: GGZ Formation Manager -> One of the entries in List parameter have incorrect data. Open the console, to see the data that it fails to parse.
at Object.GGZiron.FormationManager.parseNewIpt (GGZFormationManager.js:1526)
at Object.GGZiron.FormationManager.ipdArr (GGZFormationManager.js:1551)    at Object.GGZiron.FormationManager.ipdObj (GGZFormationManager.js:1574)    at Object.GGZiron.FormationManager.ipdObj (GGZFormationManager.js:1577)    at Object.GGZiron.FormationManager.interpretParametersData (GGZFormationManager.js:1586)
at GGZFormationManager.js:1590

Found what cause the troubles. Later will post additional file, a small js snippet that must be placed after OcRam's Core and before my Formation Manager.

As temporary solution, if possible, move my Formation Manager above Ocram's Core. That should work too, though I do not recomend it as permanent solution. 

okay, thanks :)

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Ended up simply updating my plugin to not use for-in loop when iterating through array, since for-of was working just fine.

I think OcRam should update his core too, because it would conflict with all other plugins that use for-in loop for iterating through array, but that is up to him.

Downloading my newest version should resolve your issue. Would like to know if is so. Thanks!